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Rather than being feral beasts however the Companions demonstrate an astonishing level of control over their supernatural powers, to the extent of them being able to invoke their bestial forms at will without the trigger of the full moon and even retaining their sanity after they transform. However, as the rabbit hole deepens the player discovers that the inner circle of the group are not entirely what they appear to be they all turn out to be Werewolves. This story line has the player joining the Skyrim equivalent of Tamriel’s ‘Fighters Guild’ called ‘The Companions’ and embarking on the life of a sell-sword. This one is pretty hard to miss out on and I’d wager that many players went through this story line during their first play through. The final quests in the afterlife are quite interesting and particularly stand out. However it’s executed rather nicely without throwing many if any narrative curve-balls at you. Sounds very basic doesn’t it? Yeah, it does. Dragons have returned to Skyrim and it is your quest to figure out why they have returned, why you possess their powers, and how your destiny ties in with them. This was the first ‘major’ story line I saw to the end as it is the one that is with you right from the get-go. This will also be listed in no particular order. Considering the epic scope of the game there is an exceedingly good chance that, if you are a Skyrim veteran, I have not experienced your own favorites so don’t be too surprised to not see yours here.
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Among the plethora of content I have decided to single out a few of the quest lines that I think stand out among the rest. The glorious thing about Skyrim is that not only does it have an absolutely absurd amount of content it is also very easy to pick-up-and-put-down, therefore it is still practically the best value-for-money game out there – especially for University students who need to make their gaming budgets go the distance while not hampering their real lives. However, a few weeks back I re-bought the game second hand as I knew I needed an offline ‘perpetual game’ to help me take my mind off of University and my two jobs. When I first played The Elder Scrolls V: Skyrim a few years ago I ended up burning out on it, not because it was a dull game or anything, rather because the sheer volume of things to do in the game overwhelmed me – alas I ended up selling it.
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