Gives a claim to yourself or another character Putting a – before the amount will subtract that amount instead. The same thing also proves true with the remove_trait command.Ĭlears the moved capital-flag of a character.Īdds gold to the player (default 5000). If no character ID is inputted, the trait will be given to the character you are currently playing instead. For example, to add grace with China: add_offmap_currency offmap_china 5000Īdds a trait to the character. Gives the player currency with the specified offmap power. Modifies the base of a character’s stewardship attribute Modifies the base of a character’s martial attribute Modifies the base of a character’s learning attribute
Modifies the base of a character’s intrigue attribute Modifies the base of a character’s diplomacy attribute Removes an artifact from the given character, destroying it Give all artifacts to target character, or the player’s character if no target is specified NOTE: ANY COMMAND BEGINNING WITH “debug_” IS ACCESSIBLE ONLY BY DEVELOPERS-NOT BY PLAYERS.Replace spaces in parameter names with underscore (_).corresponds to the “ID” number found in the chart of Counties.can be found by using the Charinfo function and hovering over the person’s name.Nonetheless, upon loading a savegame, the base value will be reduced to 100 – if it was above this value. Correspondingly, the maximum base value a character can achieve is 127. However, as the attributes are stored in signed bytes, it ranges from -128 to 127. Character attributes (diplomacy, intrigue, etc.) normally range from 0-20.